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Apple's 'Pro and Tell' launch Wednesday, October 28, 10:00 AM PDT · per MacRumors

06 Days 23 Hours 40 Minutes

RTX 5060 Ti 8GB vs 16GB, is the $50 difference worth it

by Kira SandovalGraphics Cards

The GeForce RTX 5060 Ti comes in 8GB and 16GB versions, $379 and $429 at launch, and they are the same chip. In most games the published numbers say you cannot tell them apart. The difference is one setting, ray tracing, and one job, local AI, and both depend on memory. Whether $50 for the extra 8GB is worth it comes down to which of those you do.

Tom's Hardware ran both cards on its 2026 GPU testbed, native resolution, no upscaling, and read on 24 June 2026. In Cyberpunk 2077 at 1080p Ultra the cards score 86.7 fps (8GB) and 86.5 (16GB). At 1440p Ultra it is 50.1 and 51.1, and at 4K Ultra 20.8 and 22.5. Alan Wake 2 at 1440p Ultra gives 38.5 and 39.8. Black Myth: Wukong at 1440p Very High gives 38.6 and 39.2. Counter-Strike 2 at 1440p High gives 255.3 and 254.9. Fortnite at 1440p High with Lumen and Nanite gives 72.8 and 75.8. None of those gaps is larger than about 8 percent, and most are within 4.

Read more: RTX 5060 Ti 8GB vs 16GB, is the $50 difference worth it ›

Mac mini M6 vs Mac mini M4, what changed and whether the extra $300 is worth it

by Owen BradfordMacs

The Mac mini M6 is between 23 percent and four and a half times faster than the M4 model it replaces, depending on what you ask of it, and it lists at $899 against the M4's $599 launch price. That $300 is the whole question. Apple announced the M6 and M5 Pro minis on 25 August 2026, and the reviews are in, so here is what the published numbers say the extra money buys.

The M6 has a 12-core CPU, built from 2 super, 4 performance and 6 efficiency cores, and a 12-core GPU. The M4 has 10 CPU cores and a 10-core GPU. Memory bandwidth rises from 120GB/s to 153GB/s on the 16GB base model, per Apple's specifications. Both start at 16GB and 256GB of storage and both stop at 32GB of memory, so the ceiling for a big local AI model has not moved. The ports and the 155W power rating are the same on paper, except that the M6 has 2.5Gb Ethernet where the M4 has Gigabit.

Read more: Mac mini M6 vs Mac mini M4, what changed and whether the extra $300 is worth it ›

How much memory does a Mac need for local AI

by Owen BradfordMacs

A Mac can give its GPU only part of its memory, so the number on the box is not the number a model gets. By the rule macOS uses, a 16GB Mac offers the GPU about 10.7GB, a 32GB Mac about 21.3GB, and a 64GB Mac 48GB. That, plus a safety margin of 1 to 2GB, decides which open models run at full speed. For an 8B model, 16GB is enough. For a 32B model, you want 36GB. For a 70B model at 4-bit, 64GB is the least that works.

Read more: How much memory does a Mac need for local AI ›

How Often You Should Clean PC Case Dust Filters

by Dean HarlowCases

Inspect the filters every two weeks for the first month after a build, then set your interval from what you see. Most homes end up between one week and four months, and pets, carpet and smoke push you toward the short end. The calendar only gives you a starting guess. The filter itself tells you when it needs cleaning: if light no longer comes through the mesh, you are already late.

A full pass takes about 15 minutes of work. Drying adds anything from 10 minutes to several hours, depending on the filter material.

Read more: How Often You Should Clean PC Case Dust Filters ›

Does Your CPU Cooler Fit Intel's New Socket

by Owen BradfordCooling

The 2L-ILM on Intel's LGA1954 socket is the clamp that presses the CPU onto its pins, now with two levers instead of one. It is a separate piece of hardware from the four holes your cooler bolts through. That separation is the whole compatibility question for Nova Lake-S. The new socket forces a new motherboard and a new CPU. Whether it forces a new cooler depends on the bolt pattern and on the surface the cold plate sits on, and so far the bolt pattern has not moved.

Intel's own confirmation of the socket was accidental. It came through an engineering validation tool listed on the company's website, which ties LGA1954 to Nova Lake-S, as TechPowerUp reported. The same report puts launch around Q1 2027, which is later than the second-half-2026 window earlier coverage pointed to. None of the sources cited here include a core count or a minimum retention-force spec from Intel, so neither figure appears below.

Read more: Does Your CPU Cooler Fit Intel's New Socket ›

How to Tell If a Case Has Good Airflow

by Dean HarlowCases

A case has good airflow when cool air reaches the GPU and CPU intakes with little resistance on the way in, and the product page usually tells you less about that than its fan count suggests.

The stakes are measurable. Newegg Insider's mid-tower roundup, updated October 7, puts the mesh-versus-glass gap at 3 to 8°C on the GPU under sustained load. It also says poor airflow costs 10 to 15°C at the CPU and 5 to 10°C at the GPU, and 5 to 10 fps in long sessions once throttling starts. Other outlets report 5 to 10°C and 8 to 15°C for the same mesh-versus-glass comparison. Those numbers disagree because "mesh" and "glass" each cover a wide range of panels, and that range is what the checks below are for.

Read more: How to Tell If a Case Has Good Airflow ›

Why Multi-GPU Gaming Setups Died and What Replaced Them

by Owen BradfordBuilds

Multi-GPU gaming was never killed in one announcement. The interconnect was removed one product generation at a time, and by the RTX 40 series there was no longer anywhere to plug a bridge. In 2009 and 2010, reviewers were benchmarking three Radeon HD 5870s in CrossFire, the setup AMD called TriFire. What follows is what happened to that idea, and what now sits in the slot the second and third cards used to occupy.

SLI and CrossFire offered a simple deal: bridge identical GPUs and get more frames. In How-To Geek's retrospective, Monica J. White describes what that deal looked like in practice: "One game might scale beautifully and make the enormous investment feel worthwhile, while another barely used the second card at all."

Read more: Why Multi-GPU Gaming Setups Died and What Replaced Them ›

How Game Performance Reviews Measure Frame Rates and 1% Lows

by Kira SandovalMonitors

Average FPS is the least informative number on a GPU benchmark chart. It is total frames divided by elapsed time, so it cannot tell evenly spaced frames apart from smooth stretches broken up by long hitches. BottleneckPC's worked example shows the problem. A 60 FPS average with even pacing gives a 1% low of roughly 58 FPS. Add four 65 ms frames and the average stays at 60 while the 1% low falls to roughly 15.

GamersNexus added 1% and 0.1% lows to its testing in 2014. The method: sort every captured frame time, average the slowest 1% or 0.1%, and convert the result back to a rate (FPS = 1000 / frametime in ms). GN does not publish raw minimum or maximum FPS, because a single frame is an outlier, not a data point.

Read more: How Game Performance Reviews Measure Frame Rates and 1% Lows ›

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